top of page
HallvardsCryptProject.png
HallvardsCryptProject2.png

I planning the future location. This stage involves the development of level design and the player’s movement on it. Surrounded by several landmarks and interesting areas. the background plan will also be worked out and is a landmark of the area. Many entities should resemble the world of the God Of War. Location is implied in the world of this game. having sketched several options, I choose the second scheme

00_Pre-Productions Schemes Location.jpg

According to the plan and scheme, I created a draft blocking. Decided on the size and distance of the location. Used a Blender for this task. I also made some sketches, to go deeper into the atmosphere

03_Location Zones Blocking 02.jpg
04_Location blocking render 01.jpg
06_Location Blocking Sketch 01.jpg
07_Location Sketch 01.jpg
08_Location Sketch 01.jpg
08_Location Sketch 01.jpg

I decided to divide the production into several iterations. I started with the main landscape. Tuned the surface and erosion and generated it in the World Machine. Prepared a set of masks to apply materials.

WM_TerrainBase.jpg

Bake all mask and maps

GIF_TerrainBlend2.gif
WM_TerrainBase3.jpg
WM_TerrainBase2.jpg

Final Height

Base color

Additional completion of geometry (filtres / sculpt / clean surface) finalization masks (for game engine)

10_Terrain based masks.jpg

Adding basic terrain materials (ground, snow, stones, mud) / with parametric capabilities

SD_TerrainBaseMaterial.jpg
TerrainBaseMaterial.jpg

Material height blend and mask hardness

TerrainBaseMaterial_HeightBlend.gif

Modular rocks and small simple stones to support stone material

BaseMeshes.jpg

Preliminary tests, creating shaders, placement of modular objects

BaseStuff_edited_edited_edited_edited_ed

Preliminary work on the environment art, use of existing assets / setup and use of terrane tessellation in a shader

Screen_NT02.jpg
Screen_NT05.jpg
Screen_NT01.jpg
Screen_NT03.jpg
Screen_NT03.jpg

Material height blend for static mesh

meshblend.jpg

Terrain material / RockSnow material

UE4_tech01.jpg
UE4_tech03.jpg
UE4_tech02.jpg
GIF_MeshSnow00.jpg
GIF_MeshSnow03.gif
GIF_MeshSnow04.gif
  • Grey Facebook Icon
  • Grey Instagram Icon
  • Grey YouTube Icon
  • ARS
  • stm
  • Grey Vkontakte Icon
  • Grey Pinterest Icon
  • Grey Twitter Icon
  • in

+7 (931) 381-84-13 (Russia, Saint-Petersburg)  I  cg@porozov.com

© 2019 Porozov.com

bottom of page