
ROMAN POROZOV | CG ARTIST
Hi there. My name is Roman Porozov, and I am CG artist. Currently at Serbia, Belgrade
Studied art in Sakhalin College of Art. (traditional disciplines)
➥ Specialization
Characters | Creatures / Environment / Concept art
Production skills:
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High-Resolution character/creature modeling & sculpting
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High-Resolution terrain & rocks modeling & sculpting
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High-Resolution objects/assets (game ready / video shots)
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Create UVs / maps baking / full NextGen pipeline (PBR)
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Strong understanding of material definition and shader setup
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Hand painted and photo-realistic texture painting
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Realistic anatomy sculpting
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Hard Surface modeling
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Foliage environmental art (content creation)
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Lighting / Rendering
Pre-production skills:
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sketches & concepts / storyboarding
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blockout scene (game level art production/lighting)
➥ Software
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Photoshop
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Blender
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Zbrush
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Substance (full)
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Quixel (Mixer)
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World Machine
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Keyshot / Marmoset
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UV layout
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Topogun
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Unreal Engine
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GIT / SVN / Perforce
➥ Productions
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Video Game: Nigredo (Present) / Personal project
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Video Game: Atomic Heart / Senior Artist (Present) / Mundfish
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Video Game: TBA / Senior Environment Artist / Wargaming.net
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Video Game: World Of Warships / 2015 / Lead level artist / Wargaming.net
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Freelance CG art (content in game & video industry)