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Hi there. My name is Roman Porozov, and I am CG artist. Currently at Serbia, Belgrade
Studied art in Sakhalin College of Art. (traditional disciplines)

➥ Specialization

 

Characters | Creatures / Environment / Concept art

Production skills:

  • High-Resolution character/creature modeling & sculpting 

  • High-Resolution terrain & rocks modeling & sculpting 

  • High-Resolution objects/assets (game ready / video shots)

  • Create UVs / maps baking / full NextGen pipeline (PBR)

  • Strong understanding of material definition and shader setup 

  • Hand painted and photo-realistic texture painting 

  • Realistic anatomy sculpting 

  • Hard Surface modeling

  • Foliage environmental art (content creation)

  • Lighting / Rendering

Pre-production skills:

  • sketches & concepts / storyboarding

  • blockout scene (game level art production/lighting)

➥ Software

  • Photoshop

  • Blender

  • Zbrush

  • Substance (full)

  • Quixel (Mixer)

  • World Machine

  • Keyshot / Marmoset

  • UV layout

  • Topogun 

  • Unreal Engine

  • GIT / SVN / Perforce

➥ Productions

  • Video Game: Nigredo (Present) / Personal project

  • Video Game: Atomic Heart / Senior Artist (Present) / Mundfish

  • Video Game: TBA / Senior Environment Artist / Wargaming.net

  • Video Game: World Of Warships / 2015 / Lead level artist / Wargaming.net

  • Freelance CG art (content in game & video industry)

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+7 (931) 381-84-13 (Russia, Saint-Petersburg)  I  cg@porozov.com

© 2019 Porozov.com

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